Category:Meta-Concepts

Welcome to our thoughts about Meta-Concepts

Meta-Conceptualization simply means "to frame the game." In most RPGs you have the Game Rules and you have the "Table Rules" (essentially the gaming group), which almost automatically include setting details.

But Poisoned World was created as a "Community Server" which means that it's somewhere between a ttRPG and a MMORPG (without all the fancy programming built in). Different games are going on. Players have one or more characters and/or agendas in play as well as desiring to contribute to the Poisoned World saga. Multiple people can be GMs while some who know the game rules will just want to help. So we wind up with games beside the Main Game.

Really, it's easier to play than it is to think about it. I mean, just grab a Character, make sure your audio system is on point, slide into Roll20 during a Session and you're live.

But then you play a few sessions and you realize the potential here. There's lots of canvas here, lots of unpainted canvas... and you just want someone to hand you to the paint brushes and the paint. How cool is that?

But you don't want to paint something that was intended. Some places it's cool to splash a little grafitti, but other places, well...

This section is about doing that. It sorta gives broad overview of our current view towards the elements that make up Poisoned World. It states the "Why" of our broad philosophy of how we see that thematic element of PW developing. That way, when you want to step up and be all artistic, you know which lines not to paint outside of. You'll still have plenty of opportunity for incredibly imaginative outcomes, you'll just know where they fit in best in the living saga which is Poisoned World. Think of it as talking with the authors and directors of a movie or story in production.

But as with many stories, things are liable to change in a Rewrite, RetCon or Tale-spin. So, dare to pick up a brush. It's all digital anyway. We know how to photoshop.